selected commercial work

  • Director / Producer / Animator; in association with Spinning Top

    Facial capture performance animated in Unreal Engine 5 using Metahumans and custom shaders

  • Producer / Animator / Developer at 2n; directed by Jordan Fish; in association with Mom + Pop Music

    Animated in Unreal Engine 5, combining photogrammetry scanned stop motion miniatures with tradition character design and animation workflows alongside facial and AI motion capture.

  • Creative Director / Developer at 2n; produced by Wolf + Rothstein; in association with Epic Games, Weta Digital, Arbitrarily Good Productions, and Pixela Labs

    VES Award 2019: Outstanding Visual Effects in a Special Venue Project

  • Client Lead / Animator / Developer at 2n; produced by Sonya Merutka for Gavin Brown Enterprises; additional programming and VFX by Arbitrarily Good Productions; audio design by Chris Lane.

    Acquired by the Tate collection

  • Producer / Creative Director / Animator at 2n; produced by 2n; in association with Quality Control Music; lighting design by Ricard Rojas

    Concert visuals, realtime camera fx

  • Video Director / Animator / Developer at 2n; produced by Happy Place

    Full-album animated and scored in 360° 3D for the largest dome in the western hemisphere, the Liberty Science Center

  • Video Director / Animator / Developer at 2n; directed by Rob Sinclair

  • Video Director / Animator at 2n; produced by Happy Place; in association with Quality Control Music

    animated and rendered in Unreal Engine 5

  • Client Lead / Animator / Developer at 2n; produced by Wolf + Rothstein; in association with Amazon Studios, Six Point Harness, and Arbitrarily Good Productions; with audio design by Chris Lane

    Immersive movie premiere with custom architectural theater

  • Client Lead / Production Designer at 2n; produced by Wolf + Rothstein

    LED design for Childish Gambino’s Coachella 2019 performance

  • Video Director / Designer / Animator at 2n; lighting and stage design by Ricardo Rojas

  • Unity developer / programmer; produced by Name the Machine; in association with Arbitrarily Good Productions

    MIDI / OSC control of custom Unity software allows a musical AI to puppeteer 3D realtime avatars that perform the music it creates in realtime

  • Director / Animator; produced by Pond in association with Spinning Top

  • Interactive Software Designer at ESI Design; in association with Arbitrarily Good Productions

    Ceiling-mounted thermal cameras track people in the lobby, affecting stylized nature scenes in Unreal Engine so that animals approach or scatter, winds blow, flowers bloom, a weather API matches in world weather to current local weather, full day and night cycle, seasonal flora variety, & more

  • Interactive Software Designer at ESI Design; in association with Arbitrarily Good Productions

    Ceiling-mounted thermal cameras track people in the lobby, affecting stylized nature scenes in Unreal Engine so that animals approach or scatter, winds blow, flowers bloom, a weather API matches in world weather to current local weather, full day and night cycle, seasonal flora variety, & more

  • Interactive Software Designer / Video Designer at ESI Design; in association with AC&V; programmed by Vincent Houzé

    Optical Flow distortion algorithms turn local footage into impressionist digital art

  • Director / Animator; produced by Pond in association with Spinning Top

  • Creative Director / Producer / Animator

    ft. Andrew Benson, Emilio Gomariz, Geoffrey Lillemon and Chris Timms

  • Creative Director / software designer. produced by Production Glue; in association with the Guggenheim Museum

    Designed for the Guggenheim Gala featuring the works of Maurizio Cattelan. Custom audio-reactive LED control software