selected commercial work
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Director / Producer / Animator; in association with Spinning Top
Facial capture performance animated in Unreal Engine 5 using Metahumans and custom shaders
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Producer / Animator / Developer at 2n; directed by Jordan Fish; in association with Mom + Pop Music
Animated in Unreal Engine 5, combining photogrammetry scanned stop motion miniatures with tradition character design and animation workflows alongside facial and AI motion capture.
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Creative Director / Developer at 2n; produced by Wolf + Rothstein; in association with Epic Games, Weta Digital, Arbitrarily Good Productions, and Pixela Labs
VES Award 2019: Outstanding Visual Effects in a Special Venue Project
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Client Lead / Animator / Developer at 2n; produced by Sonya Merutka for Gavin Brown Enterprises; additional programming and VFX by Arbitrarily Good Productions; audio design by Chris Lane.
Acquired by the Tate collection
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Producer / Creative Director / Animator at 2n; produced by 2n; in association with Quality Control Music; lighting design by Ricard Rojas
Concert visuals, realtime camera fx
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Video Director / Animator / Developer at 2n; produced by Happy Place
Full-album animated and scored in 360° 3D for the largest dome in the western hemisphere, the Liberty Science Center
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Video Director / Animator / Developer at 2n; directed by Rob Sinclair
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Video Director / Animator at 2n; produced by Happy Place; in association with Quality Control Music
animated and rendered in Unreal Engine 5
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Client Lead / Animator / Developer at 2n; produced by Wolf + Rothstein; in association with Amazon Studios, Six Point Harness, and Arbitrarily Good Productions; with audio design by Chris Lane
Immersive movie premiere with custom architectural theater
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Client Lead / Production Designer at 2n; produced by Wolf + Rothstein
LED design for Childish Gambino’s Coachella 2019 performance
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Video Director / Designer / Animator at 2n; lighting and stage design by Ricardo Rojas
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Unity developer / programmer; produced by Name the Machine; in association with Arbitrarily Good Productions
MIDI / OSC control of custom Unity software allows a musical AI to puppeteer 3D realtime avatars that perform the music it creates in realtime
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Director / Animator; produced by Pond in association with Spinning Top
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Interactive Software Designer at ESI Design; in association with Arbitrarily Good Productions
Ceiling-mounted thermal cameras track people in the lobby, affecting stylized nature scenes in Unreal Engine so that animals approach or scatter, winds blow, flowers bloom, a weather API matches in world weather to current local weather, full day and night cycle, seasonal flora variety, & more
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Interactive Software Designer at ESI Design; in association with Arbitrarily Good Productions
Ceiling-mounted thermal cameras track people in the lobby, affecting stylized nature scenes in Unreal Engine so that animals approach or scatter, winds blow, flowers bloom, a weather API matches in world weather to current local weather, full day and night cycle, seasonal flora variety, & more
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Interactive Software Designer / Video Designer at ESI Design; in association with AC&V; programmed by Vincent Houzé
Optical Flow distortion algorithms turn local footage into impressionist digital art
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Director / Animator; produced by Pond in association with Spinning Top
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Creative Director / Producer / Animator
ft. Andrew Benson, Emilio Gomariz, Geoffrey Lillemon and Chris Timms
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Creative Director / software designer. produced by Production Glue; in association with the Guggenheim Museum
Designed for the Guggenheim Gala featuring the works of Maurizio Cattelan. Custom audio-reactive LED control software